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8-bit acorn software: classic adventure games • Re: 'Good' adventure games

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I was never a fan of unnecessarily-complicated parsers. They eat up precious bytes that could have been used for rooms, objects or puzzle logic. For me, distilling a command down to one, two (or occasionally three, so I baked that ability into AdveBuilder :wink: ) words always seemed to be an integral part of the gameplay.

Besides which, I'm too lazy to type something like TAKE EVERYTHING EXCEPT THE DUCK, GO SOUTH TWICE THEN EAST ONCE, FILL THE WOODEN BUCKET AND GO NORTH in full .....

Statistics: Posted by julie_m — Wed Feb 21, 2024 12:27 pm



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