Build 24.314.0926
Tidy up of .swrDemo in loader.asm
Removed the min/max Y coordinate range checking and replaced it with a single tile look ahead for solid wall so if there is a solid wall ahead (including timer wall) then the demo will skip looking 2 tiles ahead for skulls and dots and instead choose a random direction
This prevents the possibility looking out of bounds when ladybug is at the map edges
Tidy up of .swrDemo in loader.asm
Removed the min/max Y coordinate range checking and replaced it with a single tile look ahead for solid wall so if there is a solid wall ahead (including timer wall) then the demo will skip looking 2 tiles ahead for skulls and dots and instead choose a random direction
This prevents the possibility looking out of bounds when ladybug is at the map edges
Statistics: Posted by lovebug — Sat Nov 09, 2024 9:39 am