Yeah spotted that already. Will fix. I got Maths lessons to prepare so not had much time to get back to it yet.Did you save the contents of id%() to the file
Also figuring out my game logic
The game:
1 Player Character (PC) can party as many None Player Characters (NPCs) or some Monsters (Ms) that fit into a car. Total party size 5. This program will eventually become Adventure Game Creator. But first it will create Object lists: 1. NPC lists to start with, followed by 2. Monster lists, 3. Equipment lists, 4. Scenario lists, 5. Encounter lists
To save memory I will only store 2 fields per record eg for NPC it will be Name and a long number representing stats etc Skill, Stamina and Luck eg DONOVAN 112356 (Skill 11, Stamina 23, Luck 56). I will have to experiment how long this number will be, if it will record scenario number (location) or state of encounters
I'm hoping a key of numbers will mean that the game can be loaded by scenario and the lists will be autosaved in the background. I'm hoping a game stored on MMC can load quickly and the 32k memory will be less of an issue if scenarios load like separate games.
But anyway no time for this yet. Plus I want graphics and if I get the text version working, possibly turn it into a top down scroller like Wastelands. That would require machine coding and that 32k memory limit still scares me.
Statistics: Posted by modboy — Fri Dec 13, 2024 5:29 pm