It only works in mode 2 but thats fine for this game,
it's quite simple to setup, you just set mode 0 instead of 2 and put the ascii values H, D, M and I going across the row, followed by the 2 times the number of colours, then 2 bytes per palette first byte is &IR, the second is &GB. I= Index, R,G,B the colour values.
It has to be done for every frame, but unless it changes it can be left on screen and will apply all the time.
I originally programmed support for it blind since I didn't have an RGB2HDMI at the time, and amazingly it actually worked first time when someone else on here tested it. The line is blanked out to the background colour so you do lose one line of display.
it's quite simple to setup, you just set mode 0 instead of 2 and put the ascii values H, D, M and I going across the row, followed by the 2 times the number of colours, then 2 bytes per palette first byte is &IR, the second is &GB. I= Index, R,G,B the colour values.
It has to be done for every frame, but unless it changes it can be left on screen and will apply all the time.
I originally programmed support for it blind since I didn't have an RGB2HDMI at the time, and amazingly it actually worked first time when someone else on here tested it. The line is blanked out to the background colour so you do lose one line of display.
Statistics: Posted by dudleysoft71 — Sat Feb 22, 2025 12:50 am