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new projects in development: games • Score wrap-around

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Hello.

Might be the wrong place to post this and happy for it to be moved to somewhere more appropriate.

There is usually an expected maximum score (for high score table purposes) in a game we write, but in the event someone manages to wrap the score around, how best to display that (1) at the time (2) if the player subsequently needs to restart play in a way that redraws the score and (3) in the high score table itself?

I'm in two minds:

* prepend it with zeros
* wipe the leading zeros

By way of example, in an unmodified version of Chuckie Egg, me and a friend managed to rack up score of over 30,000,000 in a session lasting two days, which was displayed on screen, I think in the high score table, but given the time passed and nobody would believe it anyway even with a photo after all this time, there is no way to prove that.

Chuckie Egg does have a limit to what your score can be, and knowing the code well now, a score of 100 million+ would have damaged something else if we had not fallen into the 255 lives trap. Every game has a score limit due to data storage. What to do when it overflows?

Thoughts?

Thanks
Sam

Statistics: Posted by SamSkivington — Mon Apr 14, 2025 7:12 pm



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