I think that it's an important point, to "think big" despite having tiny resources when trying to code for a retro machine. Playability and wonder of a game doesn't need a whole lot of memory; just imagination. We have seen this with many great projects documented around this forum.Aw, so cool! The dragon ate me.![]()
It's great to see a final playable game from this, and very impressive that you fit it all into Mode 1 too!
This whole topic brought back a lot of cool childhood memories for me. I may return to this idea at some point. Thanks for making this!
Statistics: Posted by Tosk — Sun Feb 11, 2024 9:47 am