Quantcast
Channel: stardot.org.uk
Viewing all articles
Browse latest Browse all 2528

new projects and releases: text and graphic adventures • Re: Text Adventure Conversions

$
0
0
Thank you for taking the time to try these (I'm still waiting for the person who originally asked for Electron versions to provide feedback).

Yes, the clear screen issue is a known problem. I think the original games are so slow that the user got the time to read the messages before the screen cleared when the next location is described. Unfortunately my interpreter might be a bit faster. That's something I can certainly look into.

The other two games require one bank of sideways RAM and at time of writing it has to be bank 12 and the code doesn't check this, it just hopes for the best. The Electron versions are a bit experimental as I'm really not familiar with what add-ons are required to provide this. I'm Mac based, so the only viable emulator I can use is, I think, Clock Signal. Below are screen shots of the settings used, if that helps in any way.

Summary of Electron requirements would be:

1) DFS with page at $E00
2) One block of SWRAM in bank 12
3) *SRLOAD command available.

Ideally, an Electron expert might chip in with some better information.

I don't know which upgrade you mean by "the 64K upgrade". Sorry, really not that familiar with the Electron.

Jeremy
Screenshot 2025-02-27 at 08.39.58.png
Screenshot 2025-02-27 at 08.37.42.png

Statistics: Posted by EdwardianDuck — Thu Feb 27, 2025 8:48 am



Viewing all articles
Browse latest Browse all 2528

Trending Articles