Sounds interesting
You say that the joystick port is Atari compatible which is fantastic. Does it support two fire/trigger buttons? Does it include a +5V supply pin. Is it compatible with Sega Genesis / MegaDrive controllers/pads? Does it have some protection (in line resistors) against whatever it is that users do that kill joystick ports / interfaces.
And how is it read by software? Does it pretend to be the analogue joystick like on a Acorn Plus 1 or does it use one of the First Byte joystick I/O addresses. Or did you do something different again?
How many, if any, Electron software packages or games had mouse support? I suspect not many, if any. Hence although mouse support is a nice to have, if you have a lack of resources, best drop this. The other way would be to use an inexpensive microcontroller to provide the counters.
Mark

You say that the joystick port is Atari compatible which is fantastic. Does it support two fire/trigger buttons? Does it include a +5V supply pin. Is it compatible with Sega Genesis / MegaDrive controllers/pads? Does it have some protection (in line resistors) against whatever it is that users do that kill joystick ports / interfaces.
And how is it read by software? Does it pretend to be the analogue joystick like on a Acorn Plus 1 or does it use one of the First Byte joystick I/O addresses. Or did you do something different again?
How many, if any, Electron software packages or games had mouse support? I suspect not many, if any. Hence although mouse support is a nice to have, if you have a lack of resources, best drop this. The other way would be to use an inexpensive microcontroller to provide the counters.
Mark
Statistics: Posted by 1024MAK — Thu Mar 28, 2024 8:22 pm